# CMakeLists.txt # # This file is covered by the LICENSE file in the root of this project. cmake_minimum_required(VERSION 3.5) project(bigintmandel VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 11) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 REQUIRED COMPONENTS Widgets Concurrent) find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent) set(PROJECT_SOURCES main.cpp bigintmandelwidget.cpp bigintmandelwidget.h mandel.cpp mandel.h settingswidget.cpp settingswidget.h menubar.cpp menubar.h mandellabel.cpp mandellabel.h uint64validator.cpp uint64validator.h ) qt_add_executable(bigintmandel MANUAL_FINALIZATION ${PROJECT_SOURCES} LICENSE ) # Define target properties for Android with Qt 6 as: #set_property(TARGET bigintmandel APPEND PROPERTY # QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, # see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation target_link_libraries( bigintmandel PRIVATE Qt6::Widgets Qt6::Concurrent gmp ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.bigintmandel) endif() set_target_properties(bigintmandel PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS bigintmandel BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) qt_finalize_executable(bigintmandel)